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AI Insights · Timothy · July 2022

Top 5 High Fantasy Games on iOS in the Middle East Q2 2022

Discover the performance metrics of the top 5 high fantasy games on iOS in the Middle East during Q2 2022, including trends in weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in the Middle East Q2 2022

The second quarter of 2022 saw notable trends in the performance of top high fantasy games on iOS in the Middle East. Here’s a closer look at the weekly downloads, revenue, and active users for the top 5 games: Clash of Clans, Evony, Genshin Impact: Natlan Launch, Mobile Legends: Bang Bang, and Clash Royale.

Clash of Clans from Supercell experienced varied performance throughout the quarter. Weekly revenue peaked at approximately $385K in early May before dropping and then rising again to around $280K by the end of June. Weekly downloads showed a similar variable trend, with the highest downloads reaching 17.6K during the first week of May. Meanwhile, weekly active users exhibited fluctuations, starting at 771K and ending at 717K.

Evony by TOP GAMES INC. saw a peak in weekly revenue of around $163K in late May. Weekly downloads were highest in early April at 26K and gradually decreased to 13.5K by the end of June. The game's weekly active users also varied, peaking at 54.5K in early May and ending the quarter at approximately 36K.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had notable peaks and troughs in its metrics. Weekly revenue reached its highest point at $257K at the end of March and saw another spike at $171K at the end of May. Weekly downloads showed a steady increase, peaking at 11.5K in late April. Active users remained relatively stable, hovering around 145K throughout the quarter.

Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced varied revenue, peaking at around $179K in late April. Weekly downloads fluctuated, with the highest number at 9.8K in early May. The game's weekly active users were relatively stable, starting the quarter at 159K and ending at approximately 146K.

Clash Royale from Supercell showed a steady performance. The highest weekly revenue was around $94K at the end of April. Weekly downloads peaked at 15K in early April, and active users remained consistent, starting at 413K and ending at 355K.

These insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022